Surf Zone Simulation for Autonomous Amphibious Vehicles
Navy SBIR 2018.1 - Topic N181-077 ONR - Ms. Lore-Anne Ponirakis - [email protected] Opens: January 8, 2018 - Closes: February 7, 2018 (8:00 PM ET)
TECHNOLOGY AREA(S):
Ground/Sea Vehicles ACQUISITION PROGRAM: Unmanned
Swarming Amphibious Assault Craft OBJECTIVE: Develop a
physics-based simulation to allow autonomy developers to evaluate perception
sensors, vehicle control, obstacle avoidance, and path planning algorithms to
maneuver an amphibious vehicle in and through the surf zone. DESCRIPTION: The Office of
Naval Research is interested in accelerating autonomy capabilities for landing
craft and amphibious vehicles with a focus on complementing experimentation
with simulation.� A major challenge of these vehicles is operating from the sea
through the surf zone. A realistic simulation environment is required which
provides the appropriate sensor feedback and vehicles motions for
software-in-the-loop testing.� Various simulators exist for simulating robot
environments [Ref 1] as well as numerous gaming environments and physics
engines.� Amphibious vehicle simulators have also been developed [Ref 2], but
have not incorporated perception and autonomous controls.� This simulator will
combine the realistic response of a vehicle in a surf zone environment with
autonomous control to allow for testing, training, and evaluating autonomy
algorithms for a range of vehicles such as the Landing Craft Utility (LCU),
Amphibious Assault Vehicle (AAV), and smaller vehicles such as those being
developed under ONR�s USAAC program. PHASE I: The performers will
conduct an investigation of existing simulation environments and physics
engines and design the base architecture.� The architecture will define the
interfaces and interoperability between existing software components and any
new components that must be developed as well as define how the modular
autonomy aspects will be included.� The performer will explore fast-running
hydrodynamic tools and wave models and determine how an accurate representation
of wave-vehicle interactions will occur through the surf zone and transitioning
to land.� The performer will also identify or develop wave feature rendering to
be used for the sensor detection modalities. PHASE II: In Phase II, the
performer will develop a prototype of the simulation with fully defined wave
characterization, vehicles dynamics, and autonomy component integration to
allow for simulation of a vehicle from open ocean through the surf zone and onto
land.� The performer will be provided data sets of a variety of vehicles and
environmental conditions to be used for validation.� The performer will
implement the Government provided autonomy components in the simulation and
compare the simulation results to collected experimental data. PHASE III DUAL USE
APPLICATIONS: In Phase III, the performer will use the simulator environment to
evaluate autonomy approaches for perception, path planning, world modeling, and
vehicle controls for programs such as the USAAC.� The performer will provide a
common simulation environment to test and evaluate autonomy approaches in a
range of environmental conditions and locations to identify limitations of
their approach prior to live testing.� The application of this simulation may
be valuable to environmental monitoring and surveys and the development of
commercial and recreational craft.� The simulation may also be used in a gaming
environment. REFERENCES: 1. Robot Simulator - Gazebo
Simulation; http://gazebosim.org/ 2. Lachman, L.W. 2006. Surf
zone modeling for an EFV Trainer for the USMC. Interservice/Industry Training,
Simulation, and Education Conference. December 4-7, Florida. 3. Broad Agency Announcement:
N00014-17-S-B004; Autonomy and Unmanned Vehicle Technologies to Support
Amphibious Operations; Retrieved from https://www.onr.navy.mil/-/media/Files/Funding-Announcements/BAA/2017/N00014-17-S-B004.ashx KEYWORDS: Autonomy;
Amphibious; Landing Craft; Surf; Perception; Simulation
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